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-V- Vector
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Star Citizen
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Hangar Module
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Topic: Hangar Module (Read 53175 times)
skam
Officer
Posts: 239
Hangar Module
«
on:
August 30, 2013, 06:52 »
https://robertsspaceindustries.com/comm-link/transmission/13233-Hangar-Module-Released
https://robertsspaceindustries.com/hangar-module
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skam
Officer
Posts: 239
Re: Hangar Module
«
Reply #1 on:
August 30, 2013, 07:53 »
First trial.. showing my trophy FPS around 40+ constant.
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skam
Officer
Posts: 239
Re: Hangar Module
«
Reply #2 on:
August 30, 2013, 08:09 »
Showing connie
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skam
Officer
Posts: 239
Re: Hangar Module
«
Reply #3 on:
August 30, 2013, 10:18 »
when testing the hangar look out for GPU temps the unoptimized hangar stresses the GPU a lot and might raise the temps.
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Rallakka
-V- Tanker
Posts: 71
Re: Hangar Module
«
Reply #4 on:
August 31, 2013, 01:40 »
Voiko syyä lohikäärmeen?
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Preda
Officer
Posts: 839
Re: Hangar Module
«
Reply #5 on:
August 31, 2013, 16:43 »
http://www.youtube.com/watch?v=wdj_7USaylo
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jellis
-V- Tanker
Posts: 54
Re: Hangar Module
«
Reply #6 on:
September 02, 2013, 15:49 »
Custom resolution: add lines
r_Width = 1280
r_Height = 800
to game.cfg found in
<path-to-game>\CitizenClient\USER\
Apu esim. meille wanhan 4:3-monitorin käyttäjille.
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skam
Officer
Posts: 239
Re: Hangar Module
«
Reply #7 on:
September 02, 2013, 16:09 »
cl_fov = 80
eng: makes it a little better... currently capped at 80.
fin: parantaa itselle ainakin hieman.. tällä hetkellä tuo fov cap on 80.
«
Last Edit: September 02, 2013, 23:46 by skam
»
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skam
Officer
Posts: 239
Re: Hangar Module
«
Reply #8 on:
September 02, 2013, 23:47 »
I has guns and shower.
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-V- Vector
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Star Citizen
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General Discussion
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Hangar Module