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31
General Discussion / Cutlass pictures (new)
« Last post by Preda on September 13, 2013, 23:28 »
32
Free Discussion / Vapaata Keskustelua / Re: Vector Open 13.9.2013
« Last post by Preda on September 13, 2013, 23:24 »
Suuret kiitokset järjestäjille Vector openin organisoimisesta ja kiitos kaikille muillekin tapahtumaan osallistuneille. Oli mukava nähdä ensimmäistä kertaa kasvoja myös tuoreempien pelinikkien takaa  8)

Toivottavasti tästä tulee säännöllinen tapahtuma. Ei haittaisi vaikka olisi erikseen kevät, kesä ja syysturnaus  ;)
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Free Discussion / Vapaata Keskustelua / Re: Vector Open 13.9.2013
« Last post by Tolpo on September 12, 2013, 21:25 »
Hep! Tosi myöhäinen ilmottautuminen mukaan \o

// Makkeri

Hyvin kerkeää..  :)
34
Free Discussion / Vapaata Keskustelua / Re: Vector Open 13.9.2013
« Last post by makkeri on September 12, 2013, 18:45 »
Hep! Tosi myöhäinen ilmottautuminen mukaan \o

// Makkeri
35
Free Discussion / Vapaata Keskustelua / Re: Vector Open 13.9.2013
« Last post by Tolpo on September 11, 2013, 22:46 »
Höhöö!

Vector open 2013 on sillä mallilla, että poolit on jaettu, ratakartat tulostettu ja oluet kylmässä.

Perjantaina 13. päivä, klo 17.00 -
Virpiniemen FG radan 1 tiin vieressä oleva tulistelupaikka.


Virpiniemen Liikuntaopisto
Hiihtomajantie 27

Slayer isännöi, jakaa poolit, tutustuttaa lajiin (jos tarvii). Tolpo tulee hieman myöhemmin, toimii TD:nä, tuo mukanaan ratakartat ja pelikiekkoja "lainaan".

Pelataan modattu rata, väyliltä:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,,, 16, 17, 18

Poolit:
Slayer (käddynä Alfa)
Ferdi
Olodyn
väylältä 4->

Lestapekka
Heepo
Skam
väylältä 1->

Tolpo
Sostank
Preda
Punis
väylältä 11->

Lisäpelaajat jaetaan paikanpäällä.
Loppupeli pelataan Slayn saunalla.


36
General Discussion / Re: Star Citizen: System requirements
« Last post by Preda on September 10, 2013, 16:08 »
Mark 9:23  ::)
37
General Discussion / Re: Star Citizen: System requirements
« Last post by AlfaWave on September 10, 2013, 14:23 »
38
General Discussion / Re: Star Citizen: System requirements
« Last post by Olodyn on September 10, 2013, 08:42 »
Jep, jep, näin mie vähän pelkäsinkin.
39
General Discussion / Star Citizen: System requirements
« Last post by Preda on September 10, 2013, 03:10 »
Source: http://www.pcgameshardware.de/Star-Citizen-PC-256428/Specials/Star-Citzen-Systemanforderungen-1085005/

"Star Citizen: The technology - Everything is technically possible
 
The Cryengine is loud Chris Roberts pure PC-DNA, which put all technically feasible tools available to the Artist. For Star Citizen that the aim of making them available for all players. In the anti-aliasing will be the final release, all modes, as well as the plug in the Cryengine there: From post effects like MLAA over FXAA to super sampling with high multipliers. Likewise GPU particles, Particle-shading or deferred lighting will be used. The Cryengine is also designed so that one could new features that are added in the future direct use in the game. It does not matter whether there will soon be a Cryengine "3.5" or "4" (which Crytek yes now no numbering its engine performs more). Improvements in Cryengine can promptly come in the game used, thereby reducing the appearance of Star Citizen will improve until release. Currently you put on a slightly modified version that used'm also in Crysis 3, since the latter has slightly improved shadows and lighting. Vendor-specific features such as PhysX Tress FX or were not planned and the Cryengine not really necessary.
 
This means that Star Citizen will likely have progressively improving Graphics even after the game is released, in small patches and updates! But wait, because....
 
 
Star Citizen: System requirements - 8 GB RAM and 64 bit are the minimum
 
Chris Roberts has graphically put his team with the specific objective of Star Citizen a new milestone. In the interview, he made it clear that the hardware requirements would not, therefore, now aim for the existing state of the art. For optimal settings you'll need a high-end PC with the technology in 1.5 years. A recent GTX 770 will be expected to be adequate only for medium settings. The goal is that Star Citizen should run fluently with maybe a future GTX 880 or 980 - comparable AMD cards including of course, you would prefer a manufacturer here.
 
But the gaming PCs, some will be demanded not only for the graphics card: Star Citizen is absolutely need a 64-bit operating system. The reason for this is simple, as well as 8GB of memory to represent the absolute minimum. This applies not for the first hangar module, but even if the end of the module will be published dogfighting, the more memory might be necessary.Whether there would be advantages to have installed more RAM in the system, he could not say, but it is quite likely at this time. For processors, the same applies. Four cores should do the trick and will be needed if more should be done depending on the technical development of the next 12 months. As the scale of the cores will be then that he could not precisely estimate how the effect of HT.
 
Well boys, looks like my 3570k and 7950 + 8GB Corsair Vengeance needs some upgrade. What about you?"


Nvidia GTX 880: Release Date: May, 2014 (Optimistic)
Launch Price: $599 (+ taxes & shipping etc)
40
Yleinen keskustelu / Mittakaavakuvia
« Last post by Preda on September 08, 2013, 22:02 »
Starfarer rahtialus jalkapallostadionilla  8)
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