﻿/**
 * Full configuration file (hereinafter - the configuration) with all possible options,
 * default configuration.
 *
 * Attention! You must NOT use the percent symbol in this file.
 * Instead, the percent symbol should be written: \u0025
 */
{
  "configVersion": "1.5.0", // Version of the config. Do not remove or change it unnecessarily.
  "editorVersion": "0.15",  // Version of the editor.
  // Common config options. All settings information in the mod not being used.
  "definition": {
    "author": "Preda",                        // Config author
    "description": "Default settings for XVM",  // Config description
    "url": "http://code.google.com/p/wot-xvm/", // Address to config updates
    "date": "16.01.2013",                       // Config last modified
    "gameVersion": "0.8.3",                     // Supported version of the game
    "modMinVersion": "3.3.2"                    // The minimum required version of the XVM mod
  },
  // General parameters for the battle interface
  "battle": {
    "mirroredVehicleIcons": false,               // false - Disable tank icon mirroring (good for alternative icons). True by default.
    "showPostmortemTips": true,                 // false - Disable pop-up panel at the bottom after death. True by default.
    "removePanelsModeSwitcher": false,          // true - Remove the Players Panel mode switcher (buttons for changing size)
    "highlightVehicleIcon": true,               // false - disable highlighting of selected vehicle icon and squad
    "hideXVMVersion": false,                    // true - hide xvm version at top left corner of screen
    "clockFormat": "",                       // Show the clock on the Debug Panel (near FPS). Format: Y:year, M:month, D:day, H:hour, N:minutes, S:seconds. "" - remove clock.
    "useStandardMarkers": false,                // true - use standard client vehicle markers
    "clanIconsFolder": "../../../clanicons"     // path to clan icons folder relative to res_mods/[GAME VERSION]/gui/flash
  },
  // Options for player statistics (only with xvm-stat)
  "rating": {
    "showPlayersStatistics": true,              // true - Toggle player statistics on/off. Global setting - without the statistics module, this is always disabled
    "loadEnemyStatsInFogOfWar": true            // true - Enable downloading of data on opponents in the "fog of war"
  },
  // Parameters of the Battle Loading Screen
  "battleLoading": {
    "clockFormat": "",                     // Show the clock on the Battle Loading Screen. Format: Y:year, M:month, D:day, H:hour, N:minutes, S:seconds. "" - remove clock.
    "showChances": true,                       // true – Enable display of "chance to win" (only with xvm-stat) Read more: http://www.koreanrandom.com/forum/topic/1642-chance
    "showChancesExp": true,                    // Show experimental "chance to win" formula
    "removeSquadIcon": false,                   // true – Disable Platoon icons. This blank space can house, for example, clan logos
    "clanIcon": {                               // Display options for Team/Clan logos
      "show": true,                             //   false – Disable Team/Clan logos in Battle Loading Screen
      "x": 0,                                   //   Position on the X axis, relative to the vehicle icon
      "y": 6,                                //   Position on the Y axis, relative to the vehicle icon
      "xr": 0,                                  //   Position on the X axis for right side
      "yr": 6,                                  //   Position on the Y axis for right side
      "w": 16,                                  //   Width of the Team/Clan logo
      "h": 16,                                  //   Height of the Team/Clan logo
      "alpha": 90                               //   Transparency of the Team/Clan logo
    },
    // Display format for the left Players Panel (macros allowed, see readme-en.txt)
    "formatLeft": "{{vehicle}} <font color='{{c:kb}}'>{{kb}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:rating}}'>{{rating}}</font>",
    // Display format for the right Players Panel (macros allowed, see readme-en.txt)
    "formatRight": "<font color='{{c:rating}}'>{{rating}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:kb}}'>{{kb}}</font> {{vehicle}}"
  },
  // Parameters of the Battle Statistics Form
  "statisticForm": {
    "showChances": true,     // true - Enable display of "chance to win" (only with xvm-stat).
    "showChancesExp": true,  // Show experimental "chance to win" formula
    "removeSquadIcon": false, // true - Disable Platoon icons. This blank space can house, for example, clan logos.
    // Display options for Team/Clan logos (see battleLoading above)
    "clanIcon": { "show": true, "x": 0, "y": 6, "xr": 0, "yr": 6, "h": 16, "w": 16, "alpha": 90 },
    // Display format for the left column (macros allowed, see readme-en.txt)
    "formatLeft": "{{vehicle}} <font color='{{c:kb}}'>{{kb}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:rating}}'>{{rating}}</font>",
    // Display format for the right column (macros allowed, see readme-en.txt)
    "formatRight": "<font color='{{c:rating}}'>{{rating}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:kb}}'>{{kb}}</font> {{vehicle}}"
  },
  // Parameters of the Players Panels
  "playersPanel": {
    "alpha": 60,       // Opacity percentage of the panels. (0 – transparent ... 100 – opaque)
    "iconAlpha": 100,  // Opacity percentage of icons in the panels. (0 – transparent ... 100 – opaque)
    "removeSquadIcon": false, // true - Disable Platoon icons.
    // Display options for Team/Clan logos (see battleLoading above).
    "clanIcon": { "show": true, "x": 0, "y": 6, "xr": 0, "yr": 6, "h": 16, "w": 16, "alpha": 90 },
    // Options for the "medium" panels - the first of the medium panels
    "medium": {
      "width": 46,    // 0..250 - Width of the player's name column. Default is 46.
      // Display format for the left panel (macros allowed, see readme-en.txt)
      "formatLeft": "<font color='{{c:eff}}'>{{nick}}</font>",
      // Display format for the right panel (macros allowed, see readme-en.txt)
      "formatRight": "<font color='{{c:eff}}'>{{nick}}</font>"
    },
    // Options for the "medium2" panels - the second of the medium panels
    "medium2": {
      "width": 65,    // 0..250 - Width of the player's name column. Default is 65.
      // Display format for the left panel (macros allowed, see readme-en.txt)
      "formatLeft": "<font color='{{c:eff}}'>{{vehicle}}</font>",
      // Display format for the right panel (macros allowed, see readme-en.txt)
      "formatRight": "<font color='{{c:eff}}'>{{vehicle}}</font>"
    },
    // Options for the "large" panels - the widest panels
    "large": {
      "width": 170,  // 0..250 - Width of the player's name column. Default is 170.
      // Display format for player nickname (macros allowed, see readme-en.txt)
      "nickFormatLeft": "<font color='{{c:rating}}'>{{rating}}</font> {{nick}}",
      "nickFormatRight": "{{nick}} <font color='{{c:rating}}'>{{rating}}</font>",
      // Display format for vehicle name (macros allowed, see readme-en.txt)
      "vehicleFormatLeft": "<font color='{{c:eff}}'>{{vehicle}}</font>",
      "vehicleFormatRight": "<font color='{{c:eff}}'>{{vehicle}}</font>"
    }
  },
  // {{turret}} marker display strings
  "turretMarkers": {
    "highVulnerability": "*", // Subject has stock turret and top gun can not be mounted. Subject is highly vulnerable.
    "lowVulnerability": "'"   // Subject has stock turret and top gun can be mounted. Subject is somewhat vulnerable.
  },
  // Hit log (my hits calculator)
  "hitLog": {
    "enabled": true,      // on/off switch
    "x": 270,             // X position (negative values - bind to right side of screen)
    "y": 7,               // Y position (negative values - bind to bottom side of screen)
    "w": 200,             // Width
    "h": 100,             // Height
    "lines": 0,           // Number of lines. Old lines will be pushed out
    "direction": "down",  // Log direction: up - lines will be added from up to down, down - from down to up.
    "insertOrder": "end", // Insert order: begin - insert new values to begin, end - add to end
    "groupHitsByPlayer": false, // group hits by players name
    // Substitution for {{dead}} macro when tank is dead
    "deadMarker": "<font face='Wingdings'>N</font>",
    "blowupMarker": "<font face='Wingdings'>M</font>",
    // Hits header format, including last hit (macros allowed, see readme-en.txt)
    "formatHeader":  "<font color='#CCCCCC'>Hits:</font> <font size='13'>#{{n}}</font> <font size='1{{nick}}'><b>{{dmg-total}}</b>  <font color='#CCCCCC'>Last:</font> <font color='{{c:dmg-kind}}'><b>{{dmg}}</b> {{dead}}</font></font>",
    // List of hits format (macros allowed, see readme-en.txt)
    "formatHistory": "<textformat leading='-4' tabstops='[20,50,90,150]'><font size='12'>\u00D7{{n-player}}:</font><tab>{{dmg-player}}<tab>| <font color='{{c:dmg-kind}}'>{{dmg}}</font><tab>| <font color='{{c:dmg-kind}}'>{{dmg-kind}}</font><tab>| <font color='{{c:vtype}}'>{{vehicle}} {{dead}}</font></textformat>"
  },
  // OVER-TARGET MARKERS
  "markers": {
    // Ally
    "ally": {
      // Ally - alive
      "alive": {
        // Ally - alive - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the tank
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     // Shadow options
                "alpha": 100,                 //   Opacity
                "color": "0x000000",          //   Color
                "angle": 45,                  //   Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{vehicle}}{{turret}}" // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the remaining / maximum health
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFFFFFF",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true,                 //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     // Shadow options
                "alpha": 100,                 //   Opacity
                "color": "0x000000",          //   Color
                "angle": 45,                  //   Offset angle
                "distance": 0,                //   Offset distance
                "size": 4,                    //   Size
                "strength": 100               //   Intensity
              },
              "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
            }
          ]
        },
        // Ally - alive - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     // Shadow options
                "alpha": 100,                 //   Opacity
                "color": "0x000000",          //   Color
                "angle": 45,                  //   Offset angle
                "distance": 0,                //   Offset distance
                "size": 6,                    //   Size
                "strength": 200               //   Intensity
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the percentage of remaining health
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFFFFFF",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true,                 //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     // Shadow options
                "alpha": 100,                 //   Opacity
                "color": "0x000000",          //   Color
                "angle": 45,                  //   Offset angle
                "distance": 0,                //   Offset distance
                "size": 4,                    //   Size
                "strength": 100               //   Intensity
              },
              // Percent symbol - \u0025
              "format": "{{hp-ratio}}\u0025"  // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with win ratio
            {
              "name": "Global Win Rate",
              "visible": true,
              "x": 0,
              "y": -46,
              "alpha": 100,
              "color": "{{c:rating}}",
              "font": {
                "name": "$FieldFont",
                "size": 11,
                "align": "center",
                "bold": true,
                "italic": false
              },
              "shadow": {
                "alpha": 100,
                "color": "0x000000",
                "angle": 45,
                "distance": 0,
                "size": 6,
                "strength": 200
              },
              "format": "{{rating}}"
            }
          ]
        }
      },
      // Ally - dead
      "dead": {
        // Ally - dead - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": false,                 //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [  ]                  // Disable text in this mode
        },
        // Ally - dead - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": false,                 //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -34,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the name of the tank
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{vehicle}}"         // Text format (see description of macros in the readme-en.txt)
            }
          ]
        }
      }
    },
    // Enemy
    "enemy": {
      // Enemy - alive
      "alive": {
        // Enemy - alive - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the tank
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{vehicle}}{{turret}}" // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the remaining / maximum health
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFFFFFF",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true,                 //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 4,                    //     Size
                "strength": 100               //     Intensity
              },
              "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
            }
          ]
        },
        // Enemy - alive - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the percentage of remaining health
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFFFFFF",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true,                 //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 4,                    //     Size
                "strength": 100               //     Intensity
              },
              // Percent symbol - \u0025
              "format": "{{hp-ratio}}\u0025"  // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with win ratio
            {
              "name": "Global Win Rate",
              "visible": true,
              "x": 0,
              "y": -46,
              "alpha": 100,
              "color": "{{c:rating}}",
              "font": {
                "name": "$FieldFont",
                "size": 11,
                "align": "center",
                "bold": true,
                "italic": false
              },
              "shadow": {
                "alpha": 100,
                "color": "0x000000",
                "angle": 45,
                "distance": 0,
                "size": 6,
                "strength": 200
              },
              "format": "{{rating}}"
            }
          ]
        }
      },
      // Enemy - dead
      "dead": {
        // Enemy - dead - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": false,                 //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [  ]                  // Disable text in this mode
        },
        // Enemy - dead - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": false,                 //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blow-up!"       //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -34,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the name of the tank
            {
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{vehicle}}"         // Text format (see description of macros in the readme-en.txt)
            }
          ]
        }
      }
    }
  },
  // COLOR SETTINGS
  "colors": {
    // System colors
    "system": {
      "ally_alive_normal": "0x96FF00",             // Ally – alive
      "ally_alive_blind": "0x96FF00",              // Ally – alive – color blind mode
      "ally_dead_normal": "0x009900",              // Ally - dead
      "ally_dead_blind": "0x009900",               // Ally – dead – color blind mode
      "ally_blowedup_normal": "0x007700",          // Ally – blow-up
      "ally_blowedup_blind": "0x007700",           // Ally – blow-up – color blind mode
      "squadman_alive_normal": "0xFFB964",         // Platoon member - alive
      "squadman_alive_blind": "0xFFFF00",          // Platoon member – alive – color blind mode
      "squadman_dead_normal": "0xCA7000",          // Platoon member - dead
      "squadman_dead_blind": "0xAAAA00",           // Platoon member – dead – color blind mode
      "squadman_blowedup_normal": "0xA45A00",      // Platoon member – blow-up
      "squadman_blowedup_blind": "0x888800",       // Platoon member – blow-up – color blind mode
      "teamKiller_alive_normal": "0x00EAFF",       // Team killer - alive
      "teamKiller_alive_blind": "0x00EAFF",        // Team killer - alive – color blind mode
      "teamKiller_dead_normal": "0x097783",        // Team killer - dead
      "teamKiller_dead_blind": "0x097783",         // Team killer - dead – color blind mode
      "teamKiller_blowedup_normal": "0x096A75",    // Team killer - blow-up
      "teamKiller_blowedup_blind": "0x096A75",     // Team killer - blow-up – color blind mode
      "enemy_alive_normal": "0xF50800",            // Enemy – alive
      "enemy_alive_blind": "0x8379FE",             // Enemy – alive – color blind mode
      "enemy_dead_normal": "0x840500",             // Enemy - dead
      "enemy_dead_blind": "0x47407A",              // Enemy – dead – color blind mode
      "enemy_blowedup_normal": "0x5A0401",         // Enemy – blow-up
      "enemy_blowedup_blind": "0x3B365F"           // Enemy – blow-up – color blind mode
    },
    // Color for damage text animation
    //   src_dst_type
    //   src: ally, squadman, enemy, unknown, player
    //   dst: ally, squadman, allytk, enemytk, enemy
    //   type: hit, kill, blowup
    "damage": {
      "ally_ally_hit":		"0x00EAFF",
      "ally_ally_kill":		"0x00EAFF",
      "ally_ally_blowup":	"0x00EAFF",
      "ally_squadman_hit":	"0x00EAFF",
      "ally_squadman_kill":	"0x00EAFF",
      "ally_squadman_blowup":	"0x00EAFF",
      "ally_enemy_hit":		"0xF50800",
      "ally_enemy_kill":	"0xF50800",
      "ally_enemy_blowup":	"0xF50800",
      "ally_allytk_hit":	"0x00EAFF",
      "ally_allytk_kill":	"0x00EAFF",
      "ally_allytk_blowup":	"0x00EAFF",
      "ally_enemytk_hit":	"0xF50800",
      "ally_enemytk_kill":	"0xF50800",
      "ally_enemytk_blowup":	"0xF50800",
      "squadman_ally_hit":	"0x00EAFF",
      "squadman_ally_kill":	"0x00EAFF",
      "squadman_ally_blowup":	"0x00EAFF",
      "squadman_squadman_hit":	"0x00EAFF",
      "squadman_squadman_kill":	"0x00EAFF",
      "squadman_squadman_blowup":	"0x00EAFF",
      "squadman_enemy_hit":	"0xF50800",
      "squadman_enemy_kill":	"0xF50800",
      "squadman_enemy_blowup":	"0xF50800",
      "squadman_allytk_hit":	"0x00EAFF",
      "squadman_allytk_kill":	"0x00EAFF",
      "squadman_allytk_blowup":	"0x00EAFF",
      "squadman_enemytk_hit":	"0xF50800",
      "squadman_enemytk_kill":	"0xF50800",
      "squadman_enemytk_blowup":"0xF50800",
      "enemy_ally_hit":		"0x96FF00",
      "enemy_ally_kill":	"0x96FF00",
      "enemy_ally_blowup":	"0x96FF00",
      "enemy_squadman_hit":	"0xFFB964",
      "enemy_squadman_kill":	"0xFFB964",
      "enemy_squadman_blowup":	"0xFFB964",
      "enemy_enemy_hit":	"0xF50800",
      "enemy_enemy_kill":	"0xF50800",
      "enemy_enemy_blowup":	"0xF50800",
      "enemy_allytk_hit":	"0x96FF00",
      "enemy_allytk_kill":	"0x96FF00",
      "enemy_allytk_blowup":	"0x96FF00",
      "enemy_enemytk_hit":	"0xF50800",
      "enemy_enemytk_kill":	"0xF50800",
      "enemy_enemytk_blowup":	"0xF50800",
      "unknown_ally_hit":	"0x96FF00",
      "unknown_ally_kill":	"0x96FF00",
      "unknown_ally_blowup":	"0x96FF00",
      "unknown_squadman_hit":	"0xFFB964",
      "unknown_squadman_kill":	"0xFFB964",
      "unknown_squadman_blowup":"0xFFB964",
      "unknown_enemy_hit":	"0xF50800",
      "unknown_enemy_kill":	"0xF50800",
      "unknown_enemy_blowup":	"0xF50800",
      "unknown_allytk_hit":	"0x96FF00",
      "unknown_allytk_kill":	"0x96FF00",
      "unknown_allytk_blowup":	"0x96FF00",
      "unknown_enemytk_hit":	"0xF50800",
      "unknown_enemytk_kill":	"0xF50800",
      "unknown_enemytk_blowup":	"0xF50800",
      "player_ally_hit":	"0xFFDD33",
      "player_ally_kill":	"0xFFDD33",
      "player_ally_blowup":	"0xFFDD33",
      "player_squadman_hit":	"0xFFDD33",
      "player_squadman_kill":	"0xFFDD33",
      "player_squadman_blowup":	"0xFFDD33",
      "player_enemy_hit":	"0xFFDD33",
      "player_enemy_kill":	"0xFFDD33",
      "player_enemy_blowup":	"0xFFDD33",
      "player_allytk_hit":	"0xFFDD33",
      "player_allytk_kill":	"0xFFDD33",
      "player_allytk_blowup":	"0xFFDD33",
      "player_enemytk_hit":	"0xFFDD33",
      "player_enemytk_kill":	"0xFFDD33",
      "player_enemytk_blowup":	"0xFFDD33"
    },
    // Damage kind
    "dmg_kind": {
      "attack": "0xFFAA55",                        // attack
      "fire": "0xFF6655",                          // fire
      "ramming": "0x998855",                       // ramming
      "world_collision": "0x228855",               // world_collision
      "other": "0xCCCCCC"                          // other
    },
    // Dynamic color for vehicle type
    "vtype": {
      "LT":  "0xA2FF9A",                           // Color for light tanks
      "MT":  "0xFFF198",                           // Color for medium tanks
      "HT":  "0xFFACAC",                           // Color for heavy tanks
      "SPG": "0xEFAEFF",                           // Color for arty
      "TD":  "0xA0CFFF",                           // Color for tank destroyers
      "premium": "0xFFCC66",                       // Color for premium tanks
      "usePremiumColor": false                     // Enable/disable premium color usage
    },
    // Dynamic color for remaining health
    "hp": [
      { "value": 200,  "color": "0xDD0000" },      // Color for health below 200
      { "value": 400,  "color": "0xDD3333" },      // Color for health below 400
      { "value": 1000, "color": "0xFFCC33" },      // Color for health below 1000
      { "value": 9999, "color": "0xFFFFFF" }       // Color for health from 1000 and above
    ],
    // Dynamic color for percentage of remaining health
    "hp_ratio": [
      { "value": 10,  "color": "0xDD0000" },      // Color for health below 10 percent
      { "value": 25,  "color": "0xDD3333" },      // Color for health below 25 percent
      { "value": 50,  "color": "0xFFCC33" },      // Color for health below 50 percent
      { "value": 101, "color": "0xFFFFFF" }       // Color for health up to 100 percent
    ],
    // Dynamic color for effectiveness (only with xvm-stat)
    "eff": [
      { "value": 600,  "color": "0xDD0000" },
      { "value": 900,  "color": "0xDD3333" },
      { "value": 1200, "color": "0xFFCC33" },
      { "value": 1500, "color": "0x99FF33" },
      { "value": 1800, "color": "0x33FF33" },
      { "value": 9999, "color": "0xCC66CC" }
    ],
    // Dynamic color for victory percentage (only with xvm-stat)
    "rating": [
      { "value": 42,  "color": "0xDD0000" },
      { "value": 46,  "color": "0xDD3333" },
      { "value": 49,  "color": "0xDDDD33" },
      { "value": 51,  "color": "0xFFCC33" },
      { "value": 53,  "color": "0x99FF33" },
      { "value": 57,  "color": "0x33FF33" },
      { "value": 101, "color": "0xCC66CC" }
    ],
    // Dynamic color for the number of thousands of battles ("kilo-battles") (only with xvm-stat)
    "kb": [
      { "value": 1,   "color": "0xDD0000" },
      { "value": 3,   "color": "0xDD3333" },
      { "value": 5,   "color": "0xFFCC33" },
      { "value": 8,   "color": "0x99FF33" },
      { "value": 12,  "color": "0x33FF33" },
      { "value": 999, "color": "0xCC66CC" }
    ],
    // Dynamic color for the number of battles for current tank (only with xvm-stat)
    "t_battles": [
      { "value": 100,  "color": "0xDD0000" },
      { "value": 200,  "color": "0xDD3333" },
      { "value": 300,  "color": "0xFFCC33" },
      { "value": 500,  "color": "0x99FF33" },
      { "value": 800,  "color": "0x33FF33" },
      { "value": 9999, "color": "0xCC66CC" }
    ]
  },
  // OPTIONS FOR DYNAMIC TRANSPARENCY
  "alpha": {
    // Dynamic transparency for remaining health
    "hp": [
      { "value": 200,  "alpha": 100 },
      { "value": 400,  "alpha": 80 },
      { "value": 1000, "alpha": 60 },
      { "value": 9999, "alpha": 40 }
    ],
    // Dynamic transparency for percentage of remaining health
    "hp_ratio": [
      { "value": 10,  "alpha": 100 },
      { "value": 25,  "alpha": 80 },
      { "value": 50,  "alpha": 60 },
      { "value": 101, "alpha": 40 }
    ],
    // Dynamic transparency for effectiveness (only with xvm-stat)
    "eff": [
      { "value": 900,  "alpha": 100 },
      { "value": 1200, "alpha": 100 },
      { "value": 9999, "alpha": 100 }
    ],
    // Dynamic transparency for victory percentage (only with xvm-stat)
    "rating": [
      { "value": 49,  "alpha": 100 },
      { "value": 53,  "alpha": 100 },
      { "value": 101, "alpha": 100 }
    ],
    // Dynamic transparency for the number of thousands of battles ("kilo-battles") (only with xvm-stat)
    "kb": [
      { "value": 2,   "alpha": 100 },
      { "value": 10,  "alpha": 100 },
      { "value": 999, "alpha": 100 }
    ]
  },
  // ICON SETS
  "iconset": {
    // Folder containing the icon set for Battle Loading Screen
    "battleLoading": "../maps/icons/vehicle/contour",
    // Folder containing the icon set for Battle Statistics Form (pressing 'Tab')
    "statisticForm": "../maps/icons/vehicle/contour",
    // Folder containing the icon set for the Players Panels
    "playersPanel":  "../maps/icons/vehicle/contour",
    // Folder containing the icon set for the Over-target markers
    "vehicleMarker": "../maps/icons/vehicle/contour"
  },
  // Vehicle names mapping. null value for standard name.
  "vehicleNames": {
    "china_Ch01_Type59": null,
    "china_Ch02_Type62": null,
    "china_Ch03_WZ_111": null,
    "france_AMX38": null,
    "france_AMX40": null,
    "france_AMX50_Foch": null,
    "france_AMX_105AM": null,
    "france_AMX_12t": null,
    "france_AMX_13F3AM": null,
    "france_AMX_13_75": null,
    "france_AMX_13_90": null,
    "france_AMX_50Fosh_155": null,
    "france_AMX_50_100": null,
    "france_AMX_50_120": null,
    "france_AMX_AC_Mle1946": null,
    "france_AMX_AC_Mle1948": null,
    "france_AMX_M4_1945": null,
    "france_ARL_44": null,
    "france_ARL_V39": null,
    "france_B1": null,
    "france_BDR_G1B": null,
    "france_Bat_Chatillon155": null,
    "france_Bat_Chatillon25t": null,
    "france_D1": null,
    "france_D2": null,
    "france_ELC_AMX": null,
    "france_F10_AMX_50B": null,
    "france_FCM_36Pak40": null,
    "france_Hotchkiss_H35": null,
    "france_Lorraine155_50": null,
    "france_Lorraine155_51": null,
    "france_Lorraine39_L_AM": null,
    "france_Lorraine40t": null,
    "france_RenaultBS": null,
    "france_RenaultFT": null,
    "france_RenaultFT_AC": null,
    "france_RenaultUE57": null,
    "france_S_35CA": null,
    "france_Somua_Sau_40": null,
    "france__105_leFH18B2": null,
    "germany_B_1bis_captured": null,
    "germany_Bison_I": null,
    "germany_DickerMax": null,
    "germany_E50_Ausf_M": null,
    "germany_E_100": null,
    "germany_E_50": null,
    "germany_E_75": null,
    "germany_Ferdinand": null,
    "germany_G20_Marder_II": null,
    "germany_G_E": null,
    "germany_G_Panther": null,
    "germany_G_Tiger": null,
    "germany_Grille": null,
    "germany_H39_captured": null,
    "germany_Hetzer": null,
    "germany_Hummel": null,
    "germany_JagdPanther": null,
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}
